Allow independent distortion of rgb channels

This commit is contained in:
2025-11-19 10:38:30 +00:00
parent 8759431fec
commit 610936a5fa
6 changed files with 72 additions and 31 deletions
+9 -3
View File
@@ -12,9 +12,15 @@ data Distortion = RadialDistortion
{ _rdPos :: Point2
, _rdDist1 :: Point2
, _rdDist2 :: Point2
, _rdT1 :: Point2
, _rdT2 :: Point2
, _rdT3 :: Point2
, _rdT1R :: Point2
, _rdT2R :: Point2
, _rdT3R :: Point2
, _rdT1G :: Point2
, _rdT2G :: Point2
, _rdT3G :: Point2
, _rdT1B :: Point2
, _rdT2B :: Point2
, _rdT3B :: Point2
, _rdTime :: Int
}
deriving (Eq, Ord, Show, Read) --Generic, Flat)
+5 -4
View File
@@ -1,10 +1,11 @@
{-# LANGUAGE LambdaCase #-}
module Dodge.Distortion (updateDistortion) where
import Dodge.Data.Distortion
import Control.Lens
updateDistortion :: Distortion -> Maybe Distortion
updateDistortion = \case
RadialDistortion a b c d e f t
| t > 0 -> Just $ RadialDistortion a b c d e f $ t-1
| otherwise -> Nothing
updateDistortion rd
| rd ^. rdTime > 0 = Just $ rd & rdTime .~ 1
| otherwise = Nothing
+5 -4
View File
@@ -11,16 +11,17 @@ testEvent :: World -> World
testEvent w = fromMaybe w $ do
cpos <- w ^? cWorld . lWorld . creatures . ix 0 . crPos . _xy
let distR = 50
t1 = (V2 1 (-1))
t2 = (V2 1 1)
t3 = (V2 distR 0)
distortionBulge =
RadialDistortion
cpos
(V2 distR 0)
(V2 0 distR)
(V2 1 (-1))
(V2 1 1)
(V2 distR 0)
t1 t2 t3 t1 t2 t3 t1 t2 t3
20
return $ w & cWorld . lWorld . distortions .~ [distortionBulge
, distortionBulge & rdPos +~ 50
, distortionBulge & rdPos +~ 50 & rdT1R +~ V2 (-1) 1
, distortionBulge & rdPos +~ (-50)
]
+2 -3
View File
@@ -366,13 +366,12 @@ doDrawing' win pdata u = do
glBindFramebuffer GL_FRAMEBUFFER 0
glUseProgram (pdata ^. fullscreenShader)
glDrawArrays GL_TRIANGLES 0 6
--(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
rs' -> do
let rs = take 10 rs'
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
withArray (concatMap rdToVec2s rs) $
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
(12 * fromIntegral (length rs * sizeOf (0 :: Float)))
(18 * fromIntegral (length rs * sizeOf (0 :: Float)))
glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
glUseProgram (pdata ^. barrelShader . _1)
glUniform1i 0 (fromIntegral (length rs))
@@ -400,7 +399,7 @@ doDrawing' win pdata u = do
SDL.glSwapWindow win
rdToVec2s :: Distortion -> [Point2]
rdToVec2s (RadialDistortion a b c d e f _) = [a,b,c,d,e,f]
rdToVec2s (RadialDistortion a b c d e f g h i j k l _) = [a,b,c,d,e,f,g,h,i,j,k,l]
bufferPerspectiveMatrixUBO :: Config -> Camera -> GLuint -> IO ()
bufferPerspectiveMatrixUBO cfig cam uboid =