Allow independent distortion of rgb channels

This commit is contained in:
2025-11-19 10:38:30 +00:00
parent 8759431fec
commit 610936a5fa
6 changed files with 72 additions and 31 deletions
+2 -3
View File
@@ -366,13 +366,12 @@ doDrawing' win pdata u = do
glBindFramebuffer GL_FRAMEBUFFER 0
glUseProgram (pdata ^. fullscreenShader)
glDrawArrays GL_TRIANGLES 0 6
--(RadialDistortion (V2 a b) (V2 c d) (V2 e f) (V2 g h) _:_) -> do
rs' -> do
let rs = take 10 rs'
glBindFramebuffer GL_FRAMEBUFFER (pdata ^. fbo2 . _1 . unFBO)
withArray (concatMap rdToVec2s rs) $
glNamedBufferSubData (pdata ^. barrelShader . _2 . vboName) 0
(12 * fromIntegral (length rs * sizeOf (0 :: Float)))
(18 * fromIntegral (length rs * sizeOf (0 :: Float)))
glBindTextureUnit 1 $ pdata ^. fboBase . _2 . _1 . unTO
glUseProgram (pdata ^. barrelShader . _1)
glUniform1i 0 (fromIntegral (length rs))
@@ -400,7 +399,7 @@ doDrawing' win pdata u = do
SDL.glSwapWindow win
rdToVec2s :: Distortion -> [Point2]
rdToVec2s (RadialDistortion a b c d e f _) = [a,b,c,d,e,f]
rdToVec2s (RadialDistortion a b c d e f g h i j k l _) = [a,b,c,d,e,f,g,h,i,j,k,l]
bufferPerspectiveMatrixUBO :: Config -> Camera -> GLuint -> IO ()
bufferPerspectiveMatrixUBO cfig cam uboid =