Move towards allowing equipable targeting items
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@@ -54,8 +54,12 @@ defaultCreature =
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, _crName = "DEFAULTCRNAME"
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, _crStatistics = CreatureStatistics 10 10 10
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, _crCamouflage = FullyVisible
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, _crTargeting = defaultCreatureTargeting
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}
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defaultCreatureTargeting :: CreatureTargeting
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defaultCreatureTargeting = CreatureTargeting Nothing Nothing Nothing False
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defaultCreatureSkin :: CreatureType
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defaultCreatureSkin = Humanoid (greyN 0.9) (light4 green) (greyN 0.3) InanimateAI
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