Fix small bug allowing for overlapping rooms
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@@ -1,5 +1,6 @@
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module Dodge.Room.RunPast where
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module Dodge.Room.RunPast where
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import Dodge.UseAll
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import Dodge.UseAll
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import Geometry.Polygon
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import Dodge.LevelGen.Data
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import Dodge.LevelGen.Data
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import Dodge.LightSource
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import Dodge.LightSource
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--import Dodge.RoomLink
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--import Dodge.RoomLink
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@@ -63,5 +64,6 @@ runPastRoom i = do
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++ [return corridorWallN
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++ [return corridorWallN
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{_rmOutPmnt = [OutPlacement (putLitButOnPosExtTrig red useUnusedLnk) i]
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{_rmOutPmnt = [OutPlacement (putLitButOnPosExtTrig red useUnusedLnk) i]
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,_rmPmnts = []
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,_rmPmnts = []
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,_rmBound = [rectNSWE 70 30 0 40]
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}
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}
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]
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]
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