Refactor light sources
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@@ -165,7 +165,7 @@ startNewGame w = Just $ w
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i = fst $ random (_randGen (_uvWorld w))
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uvWorldSideEffects :: Int -> World -> b -> IO World
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uvWorldSideEffects i w = const (generateWorldFromSeed i <&> keyConfig .~ _keyConfig w <&> config .~ _config w
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uvWorldSideEffects i w = const (generateWorldFromSeed i <&> config .~ _config w
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-- <&> preloadData .~ _preloadData w
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)
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-- this kills save games etc...
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