Refactor light sources
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@@ -21,7 +21,7 @@ mntLSOn
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-> LightSource -> Point2 -> Point3 -> (Placement -> Maybe Placement) -> Placement
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mntLSOn shapeF mcol ls wallp lsp@(V3 lx ly _)
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= ps0jPushPS (PutShape . setCol $ shapeF wallp lsp)
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. pt0 (PutLS $ ls {_lsPos = lsp'})
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. pt0 (PutLS $ ls & lsParam . lsPos .~ lsp')
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where
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lsp' = lsp -.-.- V3 x y 1
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-- hack! perturb the light position
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@@ -105,7 +105,7 @@ unusedLnkToPS rp _ = case rp of
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_ -> Nothing
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spanLSLightI :: LightSource -> Float -> Point2 -> Point2 -> Placement
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spanLSLightI ls h a b = ps0j (PutLS ls {_lsPos = V3 x y h})
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spanLSLightI ls h a b = ps0j (PutLS $ ls & lsParam . lsPos .~ V3 x y h)
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$ sps0 $ PutShape $ thinHighBar h a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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@@ -114,11 +114,11 @@ spanLS :: LightSource -> Point2 -> Point2 -> Placement
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spanLS ls a b = Placement (PS (V2 x y) 0) (PutLS ls) Nothing
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$ const $ Just $ sps0 $ PutShape $ thinHighBar h a b
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where
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V3 _ _ h = _lsPos ls + 5
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V3 _ _ h = _lsPos (_lsParam ls) + 5
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V2 x y = 0.5 *.* (a +.+ b)
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spanColLightI :: Point3 -> Float -> Point2 -> Point2 -> Placement
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spanColLightI col h a b = ps0j (PutLS $ colorLightAt col (V3 x y (h-5)) 0)
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spanColLightI col h a b = ps0j (PutLS $ lsColPos col (V3 x y (h-5)))
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$ sps0 $ PutShape $ thinHighBar h a b
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where
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V2 x y = 0.5 *.* (a +.+ b)
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