Refactor light sources

This commit is contained in:
2021-11-28 16:53:26 +00:00
parent 1d9dd3e4e0
commit 618653a86e
28 changed files with 169 additions and 155 deletions
+4 -5
View File
@@ -10,11 +10,10 @@ import qualified Data.IntMap.Lazy as IM
lightsForGloom :: World -> [(Point3,Float,Point3)]
lightsForGloom w = mapMaybe getLS (IM.elems $ _lightSources w) ++ mapMaybe getTLS (_tempLightSources w)
where
getLS ls
getLS = getlsparam . _lsParam
getTLS = getlsparam . _tlsParam
getlsparam ls
| dist campos (fst2 $ _lsPos ls) > 1000 = Nothing
| otherwise = Just ( _lsPos ls, _lsRad ls^(2::Int) , _lsIntensity ls)
getTLS ls
| dist campos (fst2 $ _tlsPos ls) > 1000 = Nothing
| otherwise = Just ( _tlsPos ls, _tlsRad ls^(2::Int), _tlsIntensity ls)
| otherwise = Just ( _lsPos ls, _lsRad ls^(2::Int) , _lsCol ls)
campos = _cameraCenter w
fst2 (V3 a b _) = V2 a b