Generalise weapon character modes

This commit is contained in:
2021-04-29 23:13:41 +02:00
parent 6a38950501
commit 619756dd73
8 changed files with 129 additions and 127 deletions
+4 -9
View File
@@ -10,13 +10,7 @@ import Control.Lens
import Data.Maybe (fromMaybe)
useItem :: Int -> World -> World
useItem n w = case (_crInv cr IM.! _crInvSel cr) ^? itHammer of
Just HammerUp -> equippedItemEffect n $ setHammerDown w
Just NoHammer -> equippedItemEffect n w
_ -> setHammerDown w
where
cr = _creatures w IM.! n
setHammerDown = creatures . ix n . crInv . ix (_crInvSel cr) . itHammer .~ HammerDown
useItem n w = equippedItemEffect n w
tryUseItem :: Int -> World -> World
tryUseItem cid w = case w ^? creatures . ix cid of
@@ -25,8 +19,9 @@ tryUseItem cid w = case w ^? creatures . ix cid of
equippedItemEffect :: Int -> World -> World
equippedItemEffect n w = itemEffect n it w
where c = (_creatures w IM.! n)
it = _crInv c IM.! _crInvSel c
where
c = (_creatures w IM.! n)
it = _crInv c IM.! _crInvSel c
itemEffect :: Int -> Item -> World -> World
itemEffect n (Consumable {_cnEffect=eff }) w = fromMaybe w $ fmap (rmSelectedInvItem n) $ eff n w