Generalise weapon character modes
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@@ -7,31 +7,21 @@ import Dodge.Data
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import Dodge.Base
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import Dodge.Item.Attachment.Data
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import Data.Sequence
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import Control.Lens
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import Control.Monad
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-- MODES SHOULD BE MADE UNIFORM
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-- not sure if this is in the right place...
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basicWeaponDisplay :: Item -> String
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basicWeaponDisplay it = case it ^? itAttachment . _Just . itCharMode of
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Just c -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ [' ',c]
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otherwise -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded)
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Just (c :<| _) -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded) ++ [' ',c]
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_ -> midPadL 10 ' ' (_itName it) (' ' : aIfLoaded)
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where
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availableAmmo = show $ _wpMaxAmmo it
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aIfLoaded = case (_wpReloadState it) of
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0 -> show $ _wpLoadedAmmo it
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x -> "R" ++ show x
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displayAutoGun :: Item -> String
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displayAutoGun it@(Weapon {_itAttachment = mayMode})
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= midPadL 10 ' ' "AUTOGUN" (' ':aIfLoaded) ++ (' ':phaseS)
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where aIfLoaded = case (_wpReloadState it) of
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0 -> show $ _wpLoadedAmmo it
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x -> "R" ++ show x
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phaseS = case mayMode of
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Just (ItMode 0) -> "M"
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Just (ItMode 1) -> "S"
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Just (ItMode 2) -> "B"
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0 -> show $ _wpLoadedAmmo it
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x -> "R" ++ show x
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displayLasGun :: Item -> String
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displayLasGun it@(Weapon {_itAttachment = mayPhase})
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