Cleanup
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+5
-4
@@ -37,7 +37,7 @@ import System.Random
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--import qualified Data.IntMap.Strict as IM
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initialAnoTree :: Tree [Annotation]
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initialAnoTree = padSucWithDoors $ treeFromTrunk
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initialAnoTree = padSucWithDoors $ treeFromPost
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[[AnoApplyInt 0 startRoom]
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, [SpecificRoom $ return (return . UseAll $ roomRectAutoLinks 400 400
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& rmPmnts .++~ [spNoID anyUnusedSpot (PutCrit chaseCrit)
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@@ -90,10 +90,11 @@ initialAnoTree = padSucWithDoors $ treeFromTrunk
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---- ,[SpecificRoom $ fmap (pure . UseAll) armouredCorridor]
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-- ,[Corridor]
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-- ,[TreasureAno [addArmour autoCrit,addArmour autoCrit] [launcher]]
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-- ,[Corridor]
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,[SpecificRoom $ (pure . UseAll <$> randomFourCornerRoom [])
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<&>(,TreeSubLabelling "randomFourCornerRoom" Nothing )]
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]
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$ treeFromPost [[Corridor,SpecificRoom $ (pure . UseAll <$> randomFourCornerRoom [])
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<&>(,TreeSubLabelling "randomFourCornerRoom" Nothing )]]
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[SpecificRoom $ (fmap (pure . UseAll) (telRoomLev 1))
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[SpecificRoom $ fmap (pure . UseAll) (telRoomLev 1)
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<&> (,TreeSubLabelling "telRoomLev" Nothing)]
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{- | A test level tree. -}
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