Store picture shaders in mutable vector
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+1
-2
@@ -57,9 +57,8 @@ doSideEffects preData w = do
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endTicks <- SDL.ticks
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let lastFrameTicks = _frameTimer preData
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shadV <- picShadToMV $ _pictureShaders $ (_renderData preData)
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when (_displaySecondsPerFrame $ _debugFlags w) $ void $ renderFoldable
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shadV
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(_pictureShaders $ _renderData preData)
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(setDepth (-1)
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. translate (-0.5) (-0.8) . scale 0.0005 0.0005
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. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)
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