Store picture shaders in mutable vector

This commit is contained in:
jgk
2021-08-12 06:29:36 +02:00
parent 0138f7b940
commit 62af1402ad
4 changed files with 19 additions and 13 deletions
+1 -2
View File
@@ -57,9 +57,8 @@ doSideEffects preData w = do
endTicks <- SDL.ticks
let lastFrameTicks = _frameTimer preData
shadV <- picShadToMV $ _pictureShaders $ (_renderData preData)
when (_displaySecondsPerFrame $ _debugFlags w) $ void $ renderFoldable
shadV
(_pictureShaders $ _renderData preData)
(setDepth (-1)
. translate (-0.5) (-0.8) . scale 0.0005 0.0005
. text $ "ms/frame " ++ show (endTicks - lastFrameTicks)