Store picture shaders in mutable vector
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@@ -77,7 +77,7 @@ doDrawing pdata w = do
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then renderTextureWalls pdata nWalls
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else renderBlankWalls pdata nWalls
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shadV <- picShadToMV $ _pictureShaders pdata
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let shadV = _pictureShaders pdata
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renderFoldable shadV $ polysToPic $ foregroundPics w
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layerCounts <- UMV.replicate (6*6) 0
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