Make many death events just leave corpses (no gore)

This commit is contained in:
2022-06-04 17:55:24 +01:00
parent 582881ca66
commit 62ccf8fad3
5 changed files with 84 additions and 8 deletions
+10
View File
@@ -5,6 +5,8 @@ import FoldableHelp
import Geometry.Vector
import LensHelp
import qualified Data.Map.Strict as M
damageCrWall :: Damage -> Either Creature Wall -> World -> World
damageCrWall dt (Left cr) = creatures . ix (_crID cr) . crState . crDamage .:~ dt
damageCrWall dt (Right wl) = damageWall dt wl
@@ -13,3 +15,11 @@ damageDirection :: [Damage] -> Maybe Float
damageDirection ds = do
dm <- safeMinimumOn (negate . _dmAmount) ds
safeArgV (_dmTo dm -.- _dmFrom dm)
collectDamageTypes :: [Damage] -> M.Map DamageType Int
collectDamageTypes = foldr f M.empty
where
f dm = M.insertWith (+) (_dmType dm) (_dmAmount dm)
maxDamageType :: [Damage] -> Maybe (DamageType,Int)
maxDamageType = safeMinimumOn (negate . snd) . M.assocs . collectDamageTypes