Fix ellipse shader coordinates
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@@ -44,8 +44,6 @@ import System.Random
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{- | A test level tree. -}
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roomTreex :: RandomGen g => State g (Maybe [Room])
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roomTreex = do
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--struct' <- aTreeStrut
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-- let struct = treeFromPost [[SpecificRoom $ fmap (pure . Right) pistolerRoom]] [EndRoom]
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let struct = treeFromPost [[Corridor,SpecificRoom $ fmap (pure . Right) randomFourCornerRoom]] [EndRoom]
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let t' = padCorridors struct
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t = treeFromTrunk
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@@ -94,6 +92,5 @@ roomTreex = do
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t'
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shiftExpandTree . expandTreeBy id <$> mapM annoToRoomTree t
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--swarmTestRoom ::
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levx :: RandomGen g => State g [Room]
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levx = untilJust roomTreex
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