Rename WorldActions to WorldEvent

This commit is contained in:
2021-03-23 03:26:27 +01:00
parent afb3d8a712
commit 63a50f0e05
5 changed files with 767 additions and 0 deletions
+140
View File
@@ -0,0 +1,140 @@
module Dodge.WorldEvent.Bullet
where
import Dodge.Data
import Dodge.Base
import Dodge.WorldEvent.ThingsHit
import Picture
import Geometry
import Control.Lens
import Data.Maybe
import Data.List
import Data.Function (on)
import Data.Bifunctor
import qualified Data.IntMap.Strict as IM
mvBulletTrajectory :: (Int -> [Point2]) -> World -> Particle' -> (World, Maybe Particle')
mvBulletTrajectory velF w bt
| t <= 0 = (w, Nothing)
| t < 4 = (w, Just $ set btPassThrough' Nothing
$ set btTrail' (replicate numPs p ++ (p:ps) )
$ set ptPict' (bulLineLen numPs col wth (replicate numPs p ++ (p:ps) ) )
$ set btTimer' (t-1)
bt
)
| otherwise = (w, Just $ set btPassThrough' Nothing
$ set btVel' newVel -- this may be useful for hit effects
$ set btTrail' (init (reverse newPs) ++ (p:ps))
$ set ptPict' (bulLineLen numPs col wth (init (reverse newPs) ++ (p:ps)))
$ set btTimer' (t-1) bt
)
-- | otherwise = case firstThingHit $ thingsHitExceptCrCurve mcr (p:newPs) w of
-- (_,Nothing) -> (w, Just $ set btPassThrough' Nothing
-- $ set btVel' newVel -- this may be useful for hit effects
-- $ set btTrail' (init (reverse newPs) ++ (p:ps))
-- $ set ptPict' (bulLineLen numPs col wth (init (reverse newPs) ++ (p:ps)))
-- $ set btTimer' (t-1) bt
-- )
-- (mvPs,Just (hitp,thing))
-- -> let newMvPs = leftPad numPs hitp (init $ reverse mvPs)
-- hitVel = speed *.* normalizeV ( hitp -.- (head $ reverse mvPs) )
-- in ( hiteff bt (hitp,thing) w
-- --in ( w
-- , Just $ set btPassThrough' Nothing
-- $ set btVel' hitVel -- this may be useful for hit effects
-- $ set btTrail' (newMvPs ++ (p:ps))
-- $ set ptPict' (bulLineLen numPs col wth (newMvPs ++ (p:ps)) )
-- $ set btTimer' 3 bt
-- )
where mcr = _btPassThrough' bt
col = _btColor' bt
(p:ps) = _btTrail' bt
hiteff = _btHitEffect' bt
wth = _btWidth' bt
t = _btTimer' bt
newPs = velF t
numPs = (length $ newPs) - 1
firstThingHit :: [[(Point2,(Either3 Creature Wall ForceField))]]
-> ([Point2], Maybe (Point2,Either3 Creature Wall ForceField))
firstThingHit hitList = second last $ unzip $ zip newPs
$ takeUntil isJust
$ map listToMaybe hitList
newVel = speed *.* ( last newPs -.- (last $ init newPs) )
speed = sum . map magV $ zipWith (-.-) (init newPs) (tail newPs)
thingsHitExceptCrCurve :: Maybe Int -> [Point2] -> World
-> [ [(Point2, (Either3 Creature Wall ForceField))]
]
thingsHitExceptCrCurve mcid ps@(a:b:_) w
= zipWith (\x y -> thingsHitExceptCr mcid x y w) ps $ tail ps
thingsHitExceptCrLine _ _ _ = []
thingsHitExceptCr :: Maybe Int -> Point2 -> Point2 -> World
-> [(Point2, (Either3 Creature Wall ForceField))]
thingsHitExceptCr Nothing sp ep = thingsHit sp ep
thingsHitExceptCr (Just cid) sp ep = filter crNotCid . thingsHit sp ep
where crNotCid (_,(E3x1 cr)) = _crID cr /= cid
crNotCid _ = True
mvGenBullet' :: World -> Particle' -> (World, Maybe Particle')
mvGenBullet' w bt
| t <= 0 = (w, Nothing)
| t < 4 = (w, Just $ set btPassThrough' Nothing
$ set btTrail' (p:p:ps)
$ set ptPict' (bulLine col wth (p:p:ps))
$ set btTimer' (t-1) bt
)
| otherwise = case thingsHitExceptCr mcr p (p +.+ vel) w of
[] -> (w, Just $ set btPassThrough' Nothing
$ set btTrail' (p +.+ vel :p:ps)
$ set ptPict' (bulLine col wth (p +.+ vel:p:ps))
$ set btTimer' (t-1) bt
)
hits -> hiteff bt hits w
where mcr = _btPassThrough' bt
col = _btColor' bt
(p:ps) = _btTrail' bt
vel = _btVel' bt
hiteff = _btHitEffect' bt
wth = _btWidth' bt
t = _btTimer' bt
bulLineLen :: Int -> Color -> Float -> [Point2] -> Picture
bulLineLen n c w ps =
setLayer 1 . onLayer HPtLayer $ color c $ thickLine (take (n * 2) ps) w
bulLine c w = setLayer 1 . bulLineb w
bulLineb :: Float -> [Point2] -> Picture
bulLineb w ps = color white $ thickLine (take 2 ps) w
bulLinea :: Color -> Float -> [Point2] -> Picture
bulLinea _ _ [] = blank
bulLinea _ _ (x:[]) = blank
bulLinea col width (a:b:[]) -- (a:b:[])
= onLayer HPtLayer $ pictures $ reverse
[polygonCol $ zip (wedgeGeom width b a) $ [white,withAlpha 0 white,withAlpha 0 white]
,polygonCol $ zip (lineGeom (width+1.5) a b) $ [col,col,withAlpha 0 col,withAlpha 0 col]
]
bulLinea col width (a:b:c:[]) -- (a:b:[])
= onLayer HPtLayer $ pictures $ reverse
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
]
bulLinea col width (a:b:_:c:[]) -- (a:b:[])
= onLayer HPtLayer $ pictures $ reverse
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
]
bulLinea col width (a:b:_:_:c:_) -- (a:b:[])
= onLayer HPtLayer $ pictures $ reverse
[polygonCol $ zip (wedgeGeom width b a) $ repeat white
,polygonCol $ zip (wedgeGeom width b c) $ [white,white,withAlpha 0 white]
,polygonCol $ zip (lineGeom (width+1.5) a c) $ [col,col,withAlpha 0 col,withAlpha 0 col]
]