Commit AFTER playing around with poking/vector sizing a little
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@@ -56,7 +56,6 @@ data Creature = Creature
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, _crInvLock :: Bool
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, _crInvEquipped :: IM.IntMap EquipPosition
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, _crEquipment :: M.Map EquipPosition Int
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-- , _crLeftInvSel :: LeftInvSel
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, _crInvHotkeys :: IM.IntMap Hotkey
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, _crHotkeys :: M.Map Hotkey Int
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, _crState :: CreatureState
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