Commit AFTER playing around with poking/vector sizing a little
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@@ -59,7 +59,7 @@ doDrawing' win pdata u = do
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shadV = _pictureShaders pdata
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nFls = w ^. cWorld . numberFloorVerxs
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-- bind as much data into vbos as feasible at this point
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-- count mutable vectors setup
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-- count mutable vectors setup (what is the 6 here?)
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layerCounts <- UMV.replicate (numLayers * 6) 0
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-- attempt to poke in parallel
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let wswp = wallSPics <> worldSPic cfig u
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