Commit AFTER playing around with poking/vector sizing a little

This commit is contained in:
2024-10-01 12:32:23 +01:00
parent 8348c1234c
commit 6438da0037
12 changed files with 301 additions and 1889 deletions
+9 -9
View File
@@ -83,6 +83,15 @@ preloadRender = do
eslist <- makeShaderVBO "dualTwoD/ellipse" [vert, geom, frag] (toFloatVAs [3, 4]) pmTriangles
cslist <-
makeShaderVBO "picture/charArray" [vert, frag] (toFloatVAs [3, 4, 4]) pmTriangles
shadV <- MV.new 4
zipWithM_
(MV.write shadV)
[0 .. 3]
[ bslist -- note the ordering is very important
, cslist
, aslist
, eslist
]
-- initTexture2DArray 50 "data/texture/charMapVertBig.png" 2 32 64 95 GL_NEAREST_MIPMAP_LINEAR GL_LINEAR
--initTexture2DArray 50 "data/texture/charMapVert16Block.png" 2 16 32 95 GL_NEAREST GL_NEAREST
initTexture2DArray 50 "data/charMaps/charMapVert16Tall.png" 2 16 32 95 GL_NEAREST GL_NEAREST
@@ -136,15 +145,6 @@ preloadRender = do
-- reset to default framebuffer, ready for drawing direct to screen
glBindFramebuffer GL_FRAMEBUFFER 0
shadV <- MV.new 4
zipWithM_
(MV.write shadV)
[0 .. 3]
[ bslist -- note the ordering is very important
, cslist
, aslist
, eslist
]
initializeGLState
putStrLn "Return preload"