Commit AFTER playing around with poking/vector sizing a little
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@@ -236,7 +236,7 @@ renderLayer ::
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UMV.MVector (PrimState IO) Int ->
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IO ()
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renderLayer layer shads counts = do
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let layerCounts = UMV.slice (ln * numLayers) 6 counts
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let layerCounts = UMV.slice (ln * numLayers) numShads counts
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MV.imapM_ (drawShaderLay ln layerCounts) shads
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where
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ln = fromEnum layer
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