Move towards incorporating sound into ai
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@@ -52,7 +52,7 @@ doSideEffects preData w = do
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--startTicks <- SDL.ticks
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void $ doDrawing (_renderData preData) w
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playPositionalSoundQueue (_loadedChunks $ _soundData preData) (_soundQueue w)
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newPlayingSounds <- playAndUpdate (_soundData preData) (_sounds w)
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newPlayingSounds <- playSoundAndUpdate (_soundData preData) (_sounds w)
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endTicks <- SDL.ticks
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let lastFrameTicks = _frameTimer preData
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