Move towards incorporating sound into ai
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@@ -7,7 +7,7 @@ import Dodge.Default
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import Dodge.Creature.State
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import Dodge.Creature.State.Data
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.Perception
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import Dodge.Creature.Picture
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import Dodge.Creature.Impulse
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import Dodge.Creature.Action
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@@ -28,7 +28,7 @@ armourChaseCrit = defaultCreature
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targetYouWhenCognizantR >=>
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setTargetMv (pure . _crTarget) >=> -- should be able to remove this?
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flockACCR >=>
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basicPerceptionUpdateR [0] >=>
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perceptionUpdate [0] >=>
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goToTarget >=>
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overrideMeleeCloseTargetR >=>
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return . (crMeleeCooldown %~ max 0 . subtract 1)
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