Move towards incorporating sound into ai
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@@ -8,7 +8,7 @@ import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.Strategy
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import Dodge.Creature.Action
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--import Dodge.Creature.ChooseTarget
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.Perception
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--import Dodge.Creature.State
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--import Dodge.Creature.State.Data
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import Geometry.Data
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@@ -56,7 +56,7 @@ sentinelFireType f = performActionsR
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)
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, (crAwayFromPost, goToPostStrat)
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]
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>=> basicPerceptionUpdateR [0]
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>=> perceptionUpdate [0]
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>=> doStrategyActionsR
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>=> reloadOverrideR
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>=> targetYouWhenCognizantR
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@@ -77,7 +77,7 @@ sentinelExtraWatchUpdate
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sentinelExtraWatchUpdate xs = performActionsR
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>=> watchUpdateStratR
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( xs ++ [(crAwayFromPost, goToPostStrat)] )
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>=> basicPerceptionUpdateR [0]
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>=> perceptionUpdate [0]
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>=> doStrategyActionsR
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>=> targetYouWhenCognizantR
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>=> overrideInternalRRR
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