Move towards incorporating sound into ai
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@@ -7,7 +7,7 @@ import Dodge.Default
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import Dodge.Creature.Picture
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import Dodge.Creature.Boid
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import Dodge.Creature.ReaderUpdate
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import Dodge.Creature.AlertLevel
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import Dodge.Creature.Perception
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import Dodge.Creature.Impulse
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import Dodge.Creature.State
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import Dodge.Creature.State.Data
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@@ -22,7 +22,7 @@ swarmCrit = defaultCreature
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{ _crUpdate = stateUpdate $ impulsiveAIR $
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flockToPointUsing (encircleDistP 100) (meleeHeadingMove 0.1 0.1 (pi/4) 3.9)
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>=> return . (crMeleeCooldown %~ max 0 . subtract 1)
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>=> basicPerceptionUpdateR [0]
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>=> perceptionUpdate [0]
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>=> doStrategyActionsR
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>=> targetYouWhenCognizantR
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-- , doStrategyActions
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