Move towards incorporating sound into ai
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+5
-5
@@ -17,7 +17,8 @@ module Dodge.Data
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) where
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import Dodge.Creature.State.Data
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import Dodge.Creature.Stance.Data
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import Dodge.Creature.AlertLevel.Data
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import Dodge.Creature.Perception.Data
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import Dodge.Creature.Memory.Data
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import Dodge.Debug.Flag.Data
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import Dodge.Data.SoundOrigin
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import Dodge.Data.DamageType
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@@ -214,9 +215,8 @@ data Creature = Creature
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, _crStance :: Stance
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, _crActionPlan :: ActionPlan
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, _crMeleeCooldown :: !Int
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, _crAwakeLevel :: AwakeLevel
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, _crAttentionDir :: AttentionDir
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, _crAwarenessLevel :: IM.IntMap AwarenessLevel
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, _crPerception :: PerceptionState
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, _crMemory :: MemoryState
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, _crFaction :: Faction
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, _crGroup :: CrGroup
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, _crTarget :: Maybe Creature
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@@ -578,7 +578,7 @@ data Impulse
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| DropItem
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-- | PickupNearby Int
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-- | UseWorldObject Int
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-- | Bark -- placeholder for various communication types
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| Bark -- placeholder for various communication types
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-- | UseIntrinsicAbility
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| Melee Int
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| ChangePosture Posture
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