Move towards incorporating sound into ai
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+2
-1
@@ -198,11 +198,12 @@ doDrawing pdata w = do
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zipWithM_ (>>) bindings $ map bindDrawDist rds
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activeTexture $= TextureUnit 0
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-- draw overlay
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bufferUBO $ isoMatrix 0 1 (V2 0 0) (V2 2 2)
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depthFunc $= Just Always
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depthMask $= Disabled
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blend $= Enabled
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blendFunc $= (SrcAlpha,OneMinusSrcAlpha)
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renderLayer 4 shadV layerCounts
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bufferUBO $ isoMatrix 0 1 (V2 0 0) (V2 2 2)
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renderFoldable shadV $ fixedCoordPictures w
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depthMask $= Enabled
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eTicks <- SDL.ticks
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