Tweak floor normal map shading

This commit is contained in:
2023-03-18 14:41:07 +00:00
parent c6120f2fc9
commit 6461535579
4 changed files with 7 additions and 5 deletions
+1 -2
View File
@@ -212,8 +212,7 @@ preloadRender = do
, eslist
]
initializeGLState
tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/squaresPattern.png"
tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/attachedPanel.png"
return $
RenderData
{ _pictureShaders = shadV
+3 -1
View File
@@ -1,4 +1,6 @@
module Shader.Poke.Floor where
module Shader.Poke.Floor
( pokeTile
) where
import Geometry
import Shader.Poke.Triangulate