Tweak floor normal map shading
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@@ -212,8 +212,7 @@ preloadRender = do
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, eslist
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]
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initializeGLState
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tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/squaresPattern.png"
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tonormalmap <- initTexture 3 GL_LINEAR_MIPMAP_LINEAR GL_LINEAR "data/normalMaps/attachedPanel.png"
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return $
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RenderData
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{ _pictureShaders = shadV
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@@ -1,4 +1,6 @@
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module Shader.Poke.Floor where
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module Shader.Poke.Floor
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( pokeTile
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) where
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import Geometry
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import Shader.Poke.Triangulate
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