Improve level generation speed
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@@ -13,6 +13,12 @@ data Verx = Verx
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}
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newtype ShadNum = ShadNum { _unShadNum :: Int }
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polyNum, polyzNum, bezNum, textNum, arcNum, ellNum :: ShadNum
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{-# INLINE polyNum #-}
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{-# INLINE polyzNum #-}
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{-# INLINE bezNum #-}
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{-# INLINE textNum #-}
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{-# INLINE arcNum #-}
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{-# INLINE ellNum #-}
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polyNum = ShadNum 0
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polyzNum = ShadNum 1
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bezNum = ShadNum 2
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