Cleanup enough to make haddock work

This commit is contained in:
2021-04-04 16:39:58 +02:00
parent 3b417c4966
commit 654479da36
4 changed files with 17 additions and 17 deletions
+2 -2
View File
@@ -929,7 +929,7 @@ reflect a b = a + 2*(a-b)
moveGrenade :: Int -> Float -> Int -> World -> World
moveGrenade 0 dir pID w = over projectiles (IM.delete pID)
$ explosion (_pjPos (_projectiles w IM.! pID))
-- $ set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
-- set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
-- (drawWeapon $ grenadePic 50)
w
where
@@ -1493,7 +1493,7 @@ explodeRemoteBomb itid pjid n w
$ resetPict
-- $ resetScope
$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
-- $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
-- - $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
where
resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )