Cleanup enough to make haddock work
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@@ -929,7 +929,7 @@ reflect a b = a + 2*(a-b)
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moveGrenade :: Int -> Float -> Int -> World -> World
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moveGrenade 0 dir pID w = over projectiles (IM.delete pID)
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$ explosion (_pjPos (_projectiles w IM.! pID))
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-- $ set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
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-- set (pointToItem (_itemPositions w IM.! wpID) . itEquipPict)
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-- (drawWeapon $ grenadePic 50)
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w
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where
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@@ -1493,7 +1493,7 @@ explodeRemoteBomb itid pjid n w
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$ resetPict
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-- $ resetScope
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$ makeExplosionAt (_pjPos (_projectiles w IM.! pjid)) w
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-- $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
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-- - $ makeShrapnelBombAt (_pjPos (_projectiles w IM.! pjid)) w
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where
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resetName = set (creatures . ix n . crInv . ix j . itName) "REMOTEBOMB"
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resetPict = set (creatures . ix n . crInv . ix j . itEquipPict )
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