Cleanup, split CWorld into separate file
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@@ -19,6 +19,14 @@ defaultWorld = World
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, _mouseButtons = mempty
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, _mousePos = V2 0 0
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, _hammers = defaultWorldHammers
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, _testFloat = 0
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, _lLine = (0,0)
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, _rLine = (0,0)
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, _lSelect = 0
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, _rSelect = 0
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, _backspaceTimer = 0
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, _timeFlow = NormalTimeFlow
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, _rbOptions = NoRightButtonOptions
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}
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defaultCWorld :: CWorld
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@@ -95,7 +103,6 @@ defaultCWorld = CWorld
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, _lightSources = IM.empty
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, _tempLightSources = []
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, _closeObjects = []
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, _rbOptions = NoRightButtonOptions
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, _seenLocations = IM.fromList
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[(0, (WdYouPos, "CURRENT POSITION"))
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,(1, (WdP2Const (V2 0 0) , "START POSITION"))
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@@ -109,19 +116,12 @@ defaultCWorld = CWorld
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, _worldBounds = defaultBounds
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, _maybeWorld = Nothing'
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, _rewindWorlds = []
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, _timeFlow = NormalTimeFlow
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, _backspaceTimer = 0
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, _genParams = GenParams M.empty
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-- , _genPlacements = IM.empty
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-- , _genRooms = IM.empty
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, _deathDelay = Nothing
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, _testFloat = 0
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, _boundBox = square 100
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, _boundDist = (100,-100,100,-100)
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, _lLine = (0,0)
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, _rLine = (0,0)
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, _lSelect = 0
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, _rSelect = 0
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}
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defaultWorldHammers :: M.Map WorldHammer HammerPosition
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defaultWorldHammers = M.fromSet (const HammerUp) $ S.fromList [minBound.. maxBound]
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