Cleanup
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+16
-16
@@ -180,15 +180,15 @@ craftInfo fit = case fit of
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FUELCELL -> "A devices that converts chemical energy into electricity."
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PORTABLEFUSION -> "A miniature nuclear reactor."
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GASINJECTOR -> "A device that can inject small quantities of gas into objects."
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ENERGYBALLCRAFT ebt -> "A device that can create " ++ addIndefiniteArticle (displayEnergyBallType ebt) ++ " effect."
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-- ENERGYBALLCRAFT ebt -> "A device that can create " ++ addIndefiniteArticle (displayEnergyBallType ebt) ++ " effect."
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FRAGMODULE -> "A device that converts projectiles into fragmentation projectiles."
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FLASHMODULE -> "A device that converts projectiles into flashbang projectiles."
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BULBODYCRAFT be -> "A device that converts bullets into " ++ displayBulletBody be ++ " projectiles."
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-- BULBODYCRAFT be -> "A device that converts bullets into " ++ displayBulletBody be ++ " projectiles."
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TELEPORTMODULE -> "A device that allows for near-instant translocation across space."
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TIMEMODULE -> "A device that can affect temporality."
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SIZEMODULE -> "A device that can affect physical size."
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GRAVITYMODULE -> "A device that can affect gravitational fields."
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TARGETMODULE _ -> "A targeting module."
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-- TARGETMODULE _ -> "A targeting module."
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FLAKCRAFT -> "Creates flak bullets."
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FRAGCRAFT -> "Creates fragmentation bullets."
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@@ -255,16 +255,16 @@ makeCommaList [x] = x ++ "."
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makeCommaList [x, y] = x ++ " and " ++ y ++ "."
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makeCommaList (x : xs) = x ++ ", " ++ makeCommaList xs
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moduleInfo :: ModuleSlot -> String
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moduleInfo imt = case imt of
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ModBulletCollision -> "to affect how fired bullets collide with objects"
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ModBulletPayload -> "to bullet payloads"
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ModRifleMag -> "to the magazine"
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ModAutoMag -> "to the magazine"
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ModTarget -> "to add a targeting system or scope"
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ModBulletTrajectory -> "to utilize any installed targeting system to affect the trajectory of fired bullets"
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ModLauncherHoming -> "to add a homing system"
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ModBattery -> "to its battery system"
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ModTeleport -> "to add a teleporation system"
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ModDualBeam -> "to the dual beams"
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ModHeldAttach -> "to add an attachment that may have any number of effects"
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--moduleInfo :: ModuleSlot -> String
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--moduleInfo imt = case imt of
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-- ModBulletCollision -> "to affect how fired bullets collide with objects"
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-- ModBulletPayload -> "to bullet payloads"
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-- ModRifleMag -> "to the magazine"
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-- ModAutoMag -> "to the magazine"
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-- ModTarget -> "to add a targeting system or scope"
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-- ModBulletTrajectory -> "to utilize any installed targeting system to affect the trajectory of fired bullets"
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-- ModLauncherHoming -> "to add a homing system"
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-- ModBattery -> "to its battery system"
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-- ModTeleport -> "to add a teleporation system"
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-- ModDualBeam -> "to the dual beams"
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-- ModHeldAttach -> "to add an attachment that may have any number of effects"
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