Work on transparency of windows/clouds

This commit is contained in:
2025-11-20 12:02:05 +00:00
parent 10dbb238c8
commit 6563d87247
7 changed files with 49 additions and 37 deletions
+7 -4
View File
@@ -1,11 +1,14 @@
#version 450 core
layout (location=0) out vec4 fCol;
layout (location=1) out vec4 fPos;
layout (location=0) out vec4 fColOverCloud;
layout (location=1) out vec4 fColUnderCloud;
layout(binding = 3) uniform sampler2D cloudpos;
in vec4 vCol;
in vec4 vPos;
in vec2 vScreenPos;
void main()
{
fCol = vCol;
fPos = vPos;
float cloudz = texture(cloudpos, vScreenPos).z;
fColOverCloud = ( cloudz > vPos.z ? vec4(0) : vCol);
fColUnderCloud = ( cloudz > vPos.z ? vCol : vec4(0));
fColUnderCloud = vec4(0);
}