Work on transparency of windows/clouds

This commit is contained in:
2025-11-20 12:02:05 +00:00
parent 10dbb238c8
commit 6563d87247
7 changed files with 49 additions and 37 deletions
+7 -1
View File
@@ -1,5 +1,6 @@
module Dodge.Render.Walls (wallsToDraw) where
import Color.Data
import qualified Control.Foldl as L
import Control.Lens
import Dodge.Base.Wall
@@ -11,6 +12,7 @@ import Dodge.Wall.Draw
--import Dodge.Zoning.World
import Geometry
import ShapePicture
import Linear
-- not necessary: should just poke all walls to their wanted places
wallsToDraw :: World -> ([((Point2, Point2), Point4)], SPic, [Wall])
@@ -25,7 +27,11 @@ wallsToDraw w =
where
-- (wlsFromIXs w $ zonesExtract (w ^. wlZoning) $ zoneOfSight wlZoneSize cam)
f wl = (_wlLine wl, materialColor $ _wlMaterial wl)
f wl = (_wlLine wl, setWindowColor $ materialColor $ _wlMaterial wl)
setWindowColor :: Color -> Color
setWindowColor c = c & _w .~ 0.25
--setWindowColor (V4 r g b _) = V4 (r*0.5) (g*0.5) (b*0.5) 0.8
-- cam = w ^. cWorld . camPos