Cleanup
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@@ -5,6 +5,7 @@ module Dodge.Update.Input.InGame (
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updateMouseInGame,
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) where
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import Dodge.Inventory.CheckSlots
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import Dodge.Base.Collide
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import Geometry.Vector
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import Dodge.Data.Terminal.Status
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@@ -52,14 +52,13 @@ selectedItemScroll :: Int -> World -> Maybe World
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selectedItemScroll yi w = do
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i <- you w ^? crManipulation . manObject . imSelectedItem
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itm <- you w ^? crInv . ix i >>= \k -> w ^? cWorld . lWorld . items . ix k
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return $ itemScroll yi (_unNInt i) itm w
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return $ itemScroll yi itm w
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itemScroll :: Int -> Int -> Item -> World -> World
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itemScroll yi invid itm w
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-- | isJust $ itm ^? itUse . uInt = w & itmlens . itUse . uInt +~ yi
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itemScroll :: Int -> Item -> World -> World
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itemScroll yi itm w
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| Just xs <- itm ^? itUse . uaParams . apProjectiles = w
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& itmlens . itUse . uaParams . apProjectiles .~ rotateList yi xs
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| ATTACH ZOOMSCOPE <- itm ^. itType = updateScopeZoom invid w
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| ATTACH ZOOMSCOPE <- itm ^. itType = updateScopeZoom (itm ^. itID) w
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| HELD ALTERIFLE <- itm ^. itType
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, yi /= 0 =
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w
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@@ -75,8 +74,8 @@ itemScroll yi invid itm w
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-- note that your _crInvLock does not apply to this TODO check that this is what
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-- is wanted
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updateScopeZoom :: Int -> World -> World
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updateScopeZoom i w
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updateScopeZoom :: NewInt ItmInt -> World -> World
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updateScopeZoom itid w
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| Just 0 <- w ^. input . mouseButtons . at SDL.ButtonRight =
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w
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& wppointer %~ resetscope
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@@ -84,8 +83,7 @@ updateScopeZoom i w
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w & wppointer %~ doScopeZoom (w ^. input . smoothScrollAmount) (w ^. input . mousePos)
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| otherwise = w & wppointer %~ resetscope
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where
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itid = w ^?! cWorld . lWorld . creatures . ix 0 . crInv . ix (NInt i)
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wppointer = cWorld . lWorld . items . ix itid . itUse . uScope
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wppointer = cWorld . lWorld . items . ix (_unNInt itid) . itUse . uScope
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resetscope (OpticScope _ _ defz) = OpticScope (V2 0 0) defz defz
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doScopeZoom :: Int -> Point2 -> Scope -> Scope
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