Improve pathing debugging, work on door pathing
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@@ -1412,8 +1412,8 @@ data PSType = PutCrit {_unPutCrit :: Creature}
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| PutLineBlock {_putWall :: Wall , _putWidth :: Float
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, _putStartPoint :: Point2, _putEndPoint :: Point2}
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| PutWall { _pwPoly :: [Point2] , _pwWall :: Wall }
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| PutSlideDr Door Wall Float Point2 Point2
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| PutDoor Color (World -> Bool) [(Point2,Point2)]
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| PutSlideDr Door Wall EdgeObstacle Float Point2 Point2
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| PutDoor Color EdgeObstacle (World -> Bool) [(Point2,Point2)]
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| RandPS (State StdGen PSType)
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| PutForeground ForegroundShape
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| PutWorldUpdate (PlacementSpot -> World -> World)
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