Improve pathing debugging, work on door pathing

This commit is contained in:
2022-07-03 00:24:25 +01:00
parent 3efd89fa34
commit 67b612fe60
9 changed files with 59 additions and 43 deletions
+3 -3
View File
@@ -33,7 +33,7 @@ putDoubleDoorThen wl cond soff a b speed cont
doorBetween :: Wall -> (World -> Bool) -> Float -> Point2 -> Point2 -> Float ->
(Placement -> Maybe Placement) -> Placement
doorBetween wl cond soff pa pb speed g = case divideLine 40 pa pb of
[x,y] -> ptCont (PutSlideDr adoor wl soff x y) g
[x,y] -> ptCont (PutSlideDr adoor wl DoorObstacle soff x y) g
(x:y:zs) -> divideDoorPane Nothing wl cond (soff - dist y pb) speed (zip (x:y:zs) (y:zs)) g
_ -> undefined
where
@@ -48,7 +48,7 @@ divideDoorPane mid wl cond soff speed ppairs g = case ppairs of
(p:ps) -> ptCont (adoor p) $ \pl -> Just $ divideDoorPane (_plMID pl) wl cond soff speed ps g
_ -> undefined
where
adoor (x,y) = PutSlideDr thedoor wl soff x y
adoor (x,y) = PutSlideDr thedoor wl DoorObstacle soff x y
thedoor = defaultDoor & drSpeed .~ speed & drTrigger .~ cond
& drPushedBy .~ maybe PushesItself PushedBy mid
@@ -67,7 +67,7 @@ switchDoor btpos btrot dra drb col = pContID (PS btpos btrot) (PutButton $ makeS
$ \btid -> jsps0J (doorbetween btid dra drc)
$ sps0 (doorbetween btid drb drc)
where
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) 1 a b
doorbetween btid a b = PutSlideDr thedoor (switchWallCol col) DoorObstacle 1 a b
where
thedoor = defaultDoor
& drTrigger .~ cond btid
+3 -3
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@@ -95,10 +95,10 @@ placeSpotID ps pt w = case pt of
PutLS ls -> plNewUpID lightSources lsID (mvLS p' rot ls) w
PutPPlate pp -> plNewUpID pressPlates ppID (mvPP p rot pp) w
RandPS rgn -> evaluateRandPS rgn ps w
PutDoor col f pss -> plDoor col f (map (bimap doShift doShift) pss) w
PutDoor col eo f pss -> plDoor col eo f (map (bimap doShift doShift) pss) w
PutCoord cp -> plNewID coordinates (doShift cp) w
PutSlideDr wl dr off a b
-> plSlideDoor wl dr off (doShift a) (doShift b) w
PutSlideDr wl dr eo off a b
-> plSlideDoor wl dr eo off (doShift a) (doShift b) w
PutBlock bl wl ps' -> plBlock (map doShift ps') (bl & blPos %~ doShift & blDir .~ rot)
wl w
PutLineBlock wl wdth a b -> plLineBlock wl wdth (doShift a) (doShift b) w
+11 -8
View File
@@ -23,12 +23,13 @@ import qualified Data.IntSet as IS
import qualified Data.Graph.Inductive as FGL
import qualified Streaming.Prelude as S
plDoor :: Color
-> EdgeObstacle
-> (World -> Bool) -- ^ Opening condition
-> [(Point2,Point2)] -- ^ Door positions, closed to open.
-- Bumped out up and down by 9, not widened
-> World
-> (Int,World)
plDoor col cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull with the ordering of addWalls
plDoor col eo cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull with the ordering of addWalls
where
drid = IM.newKey $ _doors gw
addDoor = IM.insert drid $ defaultDoor
@@ -40,14 +41,15 @@ plDoor col cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull wi
, _drPos = head pss
, _drOpenPos = head pss
, _drClosePos = last pss
, _drObstacleType = eo
}
nsteps = length pss - 1
wlids = take 4 [IM.newKey $ _walls gw ..]
wlps' = uncurry (rectanglePairs 9) $ head pss
addWalls w' = foldl' (addDoorWall drid $ switchWallCol col) w' $ zip wlids wlps'
addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids wlps'
addDoorWall :: Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
addDoorWall drid wl w (wlid,wlps) = w'
addDoorWall :: EdgeObstacle -> Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
addDoorWall eo drid wl w (wlid,wlps) = w'
& walls %~ IM.insert wlid wl
{ _wlLine = wlps
, _wlID = wlid
@@ -55,7 +57,7 @@ addDoorWall drid wl w (wlid,wlps) = w'
}
& doors . ix drid . drObstructs .++~ es
where
(w',es) = uncurry (obstructPathsCrossing DoorObstacle) wlps w
(w',es) = uncurry (obstructPathsCrossing eo) wlps w
-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
-- TODO update _drPos
-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
@@ -121,12 +123,13 @@ maybeClearDoorPath eo w (x,y,pe)
plSlideDoor
:: Door
-> Wall
-> EdgeObstacle
-> Float
-> Point2
-> Point2
-> World
-> (Int, World)
plSlideDoor dr wl shiftOffset a b gw
plSlideDoor dr wl eo shiftOffset a b gw
= (drid, addDoorWalls $ gw & doors %~ addDoor)
where
drid = IM.newKey $ _doors gw
@@ -138,9 +141,9 @@ plSlideDoor dr wl shiftOffset a b gw
, _drPos = (a,b)
, _drOpenPos = (shiftLeft a,shiftLeft b)
, _drClosePos = (a,b)
, _drObstacleType = DoorObstacle
, _drObstacleType = eo
}
addDoorWalls w' = foldl' (addDoorWall drid wl) w' $ zip wlids pairs
addDoorWalls w' = foldl' (addDoorWall eo drid wl) w' $ zip wlids pairs
pairs = rectanglePairs 9 a b
shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
wlids = take 4 [IM.newKey $ _walls gw ..]