Improve pathing debugging, work on door pathing
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@@ -23,12 +23,13 @@ import qualified Data.IntSet as IS
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import qualified Data.Graph.Inductive as FGL
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import qualified Streaming.Prelude as S
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plDoor :: Color
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-> EdgeObstacle
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-> (World -> Bool) -- ^ Opening condition
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-> [(Point2,Point2)] -- ^ Door positions, closed to open.
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-- Bumped out up and down by 9, not widened
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-> World
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-> (Int,World)
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plDoor col cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull with the ordering of addWalls
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plDoor col eo cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull with the ordering of addWalls
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where
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drid = IM.newKey $ _doors gw
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addDoor = IM.insert drid $ defaultDoor
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@@ -40,14 +41,15 @@ plDoor col cond pss gw = (drid, addWalls $ gw & doors %~ addDoor) -- carefull wi
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, _drPos = head pss
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, _drOpenPos = head pss
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, _drClosePos = last pss
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, _drObstacleType = eo
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}
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nsteps = length pss - 1
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wlids = take 4 [IM.newKey $ _walls gw ..]
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wlps' = uncurry (rectanglePairs 9) $ head pss
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addWalls w' = foldl' (addDoorWall drid $ switchWallCol col) w' $ zip wlids wlps'
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addWalls w' = foldl' (addDoorWall eo drid $ switchWallCol col) w' $ zip wlids wlps'
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addDoorWall :: Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
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addDoorWall drid wl w (wlid,wlps) = w'
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addDoorWall :: EdgeObstacle -> Int -> Wall -> World -> (Int,(Point2,Point2)) -> World
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addDoorWall eo drid wl w (wlid,wlps) = w'
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& walls %~ IM.insert wlid wl
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{ _wlLine = wlps
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, _wlID = wlid
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@@ -55,7 +57,7 @@ addDoorWall drid wl w (wlid,wlps) = w'
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}
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& doors . ix drid . drObstructs .++~ es
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where
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(w',es) = uncurry (obstructPathsCrossing DoorObstacle) wlps w
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(w',es) = uncurry (obstructPathsCrossing eo) wlps w
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-- TODO use vector instead of list, perhaps also memoisation of rectanglePairs
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-- TODO update _drPos
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-- perhaps also remove use of DoorInt in favour of DoorOpen/DoorClosed
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@@ -121,12 +123,13 @@ maybeClearDoorPath eo w (x,y,pe)
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plSlideDoor
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:: Door
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-> Wall
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-> EdgeObstacle
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-> Float
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-> Point2
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-> Point2
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-> World
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-> (Int, World)
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plSlideDoor dr wl shiftOffset a b gw
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plSlideDoor dr wl eo shiftOffset a b gw
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= (drid, addDoorWalls $ gw & doors %~ addDoor)
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where
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drid = IM.newKey $ _doors gw
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@@ -138,9 +141,9 @@ plSlideDoor dr wl shiftOffset a b gw
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, _drPos = (a,b)
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, _drOpenPos = (shiftLeft a,shiftLeft b)
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, _drClosePos = (a,b)
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, _drObstacleType = DoorObstacle
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, _drObstacleType = eo
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}
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addDoorWalls w' = foldl' (addDoorWall drid wl) w' $ zip wlids pairs
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addDoorWalls w' = foldl' (addDoorWall eo drid wl) w' $ zip wlids pairs
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pairs = rectanglePairs 9 a b
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shiftLeft = (+.+ (a -.- b +.+ shiftOffset *.* normalizeV (b -.- a)))
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wlids = take 4 [IM.newKey $ _walls gw ..]
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