Some cleanup, sidetracked from inter-room placements

This commit is contained in:
2021-11-12 14:16:16 +00:00
parent 1d5b2ea765
commit 67e164c830
13 changed files with 160 additions and 116 deletions
+37 -12
View File
@@ -1,4 +1,5 @@
{-# LANGUAGE FlexibleInstances #-}
{-# LANGUAGE RankNTypes #-}
-- | deals with placement of objects within the world
-- after they have had their coordinates set by the layout
module Dodge.LevelGen
@@ -26,11 +27,16 @@ import Control.Monad.State
import Control.Lens
import qualified Data.IntSet as IS
placeSpotRoomRand :: Room -> Int -> Placement -> World -> (World,Room)
placeSpotRoomRand rm i plmnt w =
let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w
in placeSpot (w & randGen .~ g,rm) (plmnt & plSpot .~ uncurry PS ps)
placeSpot :: (World,Room) -> Placement -> (World,Room)
placeSpot (w,rm) plmnt = case plmnt of
Placement{_plSpot = PSRoomRand i}
-> let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w
in placeSpot (w & randGen .~ g,rm) (plmnt & plSpot .~ uncurry PS ps)
Placement{_plSpot = PSRoomRand i} -> placeSpotRoomRand rm i plmnt w
-- -> let (ps,g) = runState (_rmRandPSs rm !! i) $_randGen w
-- in placeSpot (w & randGen .~ g,rm) (plmnt & plSpot .~ uncurry PS ps)
Placement{_plSpot = PSLnk{}} -> case lnks of
((lnki,lnk):_) -> placeSpot (w & randGen .~ g,uselnk lnki) (updatePS (f lnk) plmnt)
[] -> case fallback of
@@ -77,8 +83,10 @@ shiftPSBy (pos,rot) ps = ps
-- button ids, etc
placeSpotID :: PlacementSpot -> PSType -> World -> (Int, World)
placeSpotID ps pt w = case pt of
PutTrigger cond -> placeNewInto triggers cond w
PutProp prop -> placeProp prop p rot w
PutButton bt -> placeBt bt p rot w
--PutButton bt -> placeBt bt p rot w
PutButton bt -> placeNewUpdateID buttons btID (mvButton bt p rot) w
PutFlIt itm -> placeFlIt itm p rot w
PutCrit cr -> placeCr cr p rot w
PutMachine col wallpoly mc -> placeMachine col (map doShift wallpoly) mc p rot w
@@ -88,7 +96,7 @@ placeSpotID ps pt w = case pt of
where
(evaluatedType, g) = runState rgen (_randGen w)
PutDoor col f pss -> placeDoor col f (map (bimap doShift doShift) pss) w
PutCoordinate coordp -> placeCoordinate (doShift coordp) w
PutCoordinate coordp -> placeNewInto coordinates (doShift coordp) w
PutSlideDoor pathing col f a b spd -> placeSlideDoor pathing col f (doShift a) (doShift b) spd w
PutBlock (hp:hps) col ps' -> placeBlock (map doShift ps') hp col Opaque hps w
PutBlock{} -> error "messed up block placement somehow"
@@ -129,10 +137,25 @@ addPane wl l wls = IM.insert wlid (wl { _wlLine = l, _wlID = wlid }) wls
where
wlid = IM.newKey wls
placeCoordinate :: Point2 -> World -> (Int,World)
placeCoordinate p w = (i, w & coordinates %~ IM.insert i p)
-- | generalised way of putting a new item into a lensed intmap, returning the
-- new index as well
placeNewInto :: ALens' World (IM.IntMap a)
-> a
-> World
-> (Int,World)
placeNewInto l x w = (i,w & l #%~ IM.insert i x)
where
i = IM.newKey $ _coordinates w
i = IM.newKey $ w ^# l
-- | place an new object into an intmap and update its id
placeNewUpdateID :: ALens' World (IM.IntMap a)
-> ALens' a Int
-> a
-> World
-> (Int,World)
placeNewUpdateID l li x w = (i,w & l #%~ IM.insert i (x & li #~ i))
where
i = IM.newKey $ w ^# l
placeProp
:: Prop
@@ -155,8 +178,11 @@ placeBt
placeBt bt p a w = (i , over buttons addBT w)
where
i = IM.newKey $ _buttons w
addBT xs = IM.insert i (f bt) xs
addBT = IM.insert i (f bt)
f = (btRot +~ a) . (btPos %~ ( (p +.+) . rotateV a )) . (btID .~ i)
mvButton bt p a = bt & btRot +~ a & btPos %~ ( (p +.+) . rotateV a )
{- Creates a floor item at a given point.
Assigns an id correctly. -}
placeFlIt
@@ -165,9 +191,8 @@ placeFlIt
-> Float -- ^ Rotation
-> World
-> (Int, World)
placeFlIt itm p rot w = (i, w & floorItems %~ \ fis -> IM.insert i
( FlIt { _flItPos = p , _flItRot = rot , _flItID = i , _flIt = itm }
) fis
placeFlIt itm p rot w = (i
, w & floorItems %~ IM.insert i FlIt { _flItPos = p , _flItRot = rot , _flItID = i , _flIt = itm }
)
where
i = IM.newKey $ _floorItems w