Tweak bullet hit sound
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@@ -37,7 +37,7 @@ damageStone dm ecw w = case dm of
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f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
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f dmam $ makeSpark NormalSpark (outTo p t) (rdir p t)
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. makeDustAt Stone 200 (addZ 20 (outTo p t))
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. makeDustAt Stone 200 (addZ 20 (outTo p t))
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-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
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-- . randsound p [slapS, slap1S,slap2S,slap3S,slap4S,slap5S,slap6S,slap7S]
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. randsound p [slapS, slap1S,slap2S]
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. randsound p [slapS, slap1S, slap2S]
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Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Blunt _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Shattering _ p t -> f dmam $ makeDustAt Stone 200 (addZ 20 (outTo p t))
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Crushing{} -> f dmam id
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Crushing{} -> f dmam id
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