Remove bezier shader
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@@ -1,7 +1,6 @@
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module Dodge.Render.Connectors
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( zConnect
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, zConnectCol
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, bConnect
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, lConnect
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) where
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import Picture
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@@ -24,16 +23,6 @@ zConnectCol (V2 x y) (V2 a b) c1 c2 c3 c4 = lineCol $ zip
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]
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) [c1,c2,c3,c4]
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bConnect :: Point2 -> Point2 -> Picture
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bConnect (V2 x y) (V2 z w) = pictures
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[ bline 0.2 0.050 0.010
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, bline 0.5 0.045 0.005
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, bline 0.5 0.035 0.002
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] --cheapo antialiasing
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where
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bline alph lwidth rwidth
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= bezierQuad (withAlpha 0.0 white) (withAlpha alph white) lwidth rwidth (V2 x y) (V2 0 y) (V2 z w)
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lConnect :: Point2 -> Point2 -> Picture
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lConnect sp@(V2 _ y) ep@(V2 x _) = line
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[ sp
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