Remove bezier shader

This commit is contained in:
2023-03-23 00:38:14 +00:00
parent db53a1ffb2
commit 68b43f29ff
6 changed files with 35 additions and 92 deletions
+2 -4
View File
@@ -128,7 +128,6 @@ preloadRender = do
--glVertexArrayElementBuffer (bslista ^. shaderVAO . vaoName) shEBOname
aslist <- makeShader "dualTwoD/arc" [vert, frag] [3, 4, 3] pmTriangles
eslist <- makeShader "dualTwoD/ellipse" [vert, geom, frag] [3, 4] pmTriangles
bezierQuadShader <- makeShader "dualTwoD/bezierQuad" [vert, frag] [3, 4, 4] pmTriangleStrip
cslist <-
makeShader "dualTwoD/character" [vert, frag] [3, 4, 2] pmTriangles
>>= _1 (vaddTextureNoFilter "data/texture/charMap.png")
@@ -194,12 +193,11 @@ preloadRender = do
-- reset to default framebuffer, ready for drawing direct to screen
glBindFramebuffer GL_FRAMEBUFFER 0
shadV <- MV.new 5
shadV <- MV.new 4
zipWithM_
(MV.write shadV)
[0 .. 4]
[0 .. 3]
[ bslist -- note the ordering is very important
, bezierQuadShader
, cslist
, aslist
, eslist