Remove bezier shader
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@@ -128,7 +128,6 @@ preloadRender = do
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--glVertexArrayElementBuffer (bslista ^. shaderVAO . vaoName) shEBOname
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aslist <- makeShader "dualTwoD/arc" [vert, frag] [3, 4, 3] pmTriangles
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eslist <- makeShader "dualTwoD/ellipse" [vert, geom, frag] [3, 4] pmTriangles
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bezierQuadShader <- makeShader "dualTwoD/bezierQuad" [vert, frag] [3, 4, 4] pmTriangleStrip
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cslist <-
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makeShader "dualTwoD/character" [vert, frag] [3, 4, 2] pmTriangles
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>>= _1 (vaddTextureNoFilter "data/texture/charMap.png")
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@@ -194,12 +193,11 @@ preloadRender = do
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-- reset to default framebuffer, ready for drawing direct to screen
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glBindFramebuffer GL_FRAMEBUFFER 0
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shadV <- MV.new 5
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shadV <- MV.new 4
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zipWithM_
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(MV.write shadV)
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[0 .. 4]
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[0 .. 3]
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[ bslist -- note the ordering is very important
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, bezierQuadShader
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, cslist
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, aslist
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, eslist
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