Commit before static wall overhaul
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@@ -5,7 +5,7 @@ module Dodge.LevelGen.InnerWalls
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--import Geometry
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--import Control.Lens
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--import qualified Data.IntMap as IM
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--import qualified Data.IntMap.Strict as IM
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------------------------------------------------------------------------------------
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-- idea: create inner walls to draw and to cast shadows
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--createInnerWalls :: IM.IntMap Wall -> IM.IntMap Wall
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@@ -7,7 +7,7 @@ import Geometry
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import Control.Lens
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import Data.Maybe
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import Data.List
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import qualified Data.IntMap as IM
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import qualified Data.IntMap.Strict as IM
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import Data.Graph.Inductive hiding ((&))
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--import Data.Graph.Inductive.NodeMap
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