Fix bloom resize bug, bloom itself could use improvement
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@@ -1,12 +1,12 @@
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#version 430 core
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in vec2 vTexPos;
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out vec4 fColor;
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uniform vec2 winSize;
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const vec2 winSize = vec2 (300,300);
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// note that the above opening bracket should be the first in this file
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uniform sampler2D screenTexture;
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const float hOff = 1.0 / 300;
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const float vOff = 1.0 / 300;
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const float hOff = 4.0 / winSize.x;
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const float vOff = 4.0 / winSize.y;
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const float frac = 1.0 / 9;
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const vec2 off[9] = vec2[]
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( vec2( vOff,hOff )
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@@ -1,6 +1,7 @@
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#version 430 core
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layout (location = 0) in vec2 pos;
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layout (location = 1) in vec2 texPos;
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uniform vec2 winSize;
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out vec2 vTexPos;
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void main()
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{
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