Fix bloom resize bug, bloom itself could use improvement
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@@ -7,7 +7,7 @@ import Dodge.Data.SoundOrigin
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import Dodge.Config.Data
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import Sound
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import Data.Preload
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import Framebuffer.Update
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import Preload.Update
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import Data.Aeson (encodeFile)
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--import Control.Monad (when)
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@@ -37,7 +37,7 @@ applyWorldConfig
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-> PreloadData SoundOrigin
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-> IO (PreloadData SoundOrigin)
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applyWorldConfig cfig pdata = do
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setVol cfig pdata >>= sizeFBOs (x `div` divRes) (y `div` divRes) x y
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setVol cfig pdata >>= pdataResizeUpdate (x `div` divRes) (y `div` divRes) x y
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where
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x = round $ _windowX cfig
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y = round $ _windowY cfig
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