Fix bloom resize bug, bloom itself could use improvement

This commit is contained in:
jgk
2021-08-19 23:39:12 +02:00
parent 9ef1f9b574
commit 6933d610cd
9 changed files with 214 additions and 48 deletions
+40
View File
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module Framebuffer.Setup
( setupTextureFramebuffer
, newFramebufferGivenStencil
) where
import Graphics.Rendering.OpenGL hiding (Point,translate,scale,imageHeight)
import Graphics.GL.Core43
setupTextureFramebuffer
:: GLsizei
-> GLsizei
-> IO (FramebufferObject, TextureObject)
{-# INLINE setupTextureFramebuffer #-}
setupTextureFramebuffer x y = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
fboTO <- genObjectName
textureBinding Texture2D $= Just fboTO
glTexStorage2D GL_TEXTURE_2D 1 GL_RGBA8 x y
textureFilter Texture2D $= minMagFilter
framebufferTexture2D Framebuffer (ColorAttachment 0) Texture2D fboTO 0
fboStatus <- framebufferStatus Framebuffer
print fboStatus
return (fboName, fboTO)
newFramebufferGivenStencil
:: RenderbufferObject
-> IO (FramebufferObject, TextureObject)
{-# INLINE newFramebufferGivenStencil #-}
newFramebufferGivenStencil rboName = do
fboName <- genObjectName
bindFramebuffer Framebuffer $= fboName
toName <- genObjectName
framebufferRenderbuffer Framebuffer DepthStencilAttachment Renderbuffer rboName
fboStatus <- framebufferStatus Framebuffer
print fboStatus
return (fboName,toName)
minMagFilter :: ((TextureFilter, Maybe TextureFilter),TextureFilter)
minMagFilter = ((Nearest,Nothing),Nearest)