Make pathedge zoning use sets, probably doesn't help
This commit is contained in:
+2
-1
@@ -1,5 +1,6 @@
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module Dodge.Block where
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import Data.Set (Set)
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import Dodge.Data.MountedObject
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import Control.Lens
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import Data.Foldable
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@@ -64,7 +65,7 @@ destroyBlock bl w =
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ps = replicateM 25 (randInCirc 20) & evalState $ _randGen w
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-- this does not handle eg doors blocking the path as well
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maybeClearPaths :: [(Int, Int, PathEdge)] -> World -> World
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maybeClearPaths :: Set (Int, Int, PathEdge) -> World -> World
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maybeClearPaths ps w = foldl' maybeClearPath w ps
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maybeClearPath :: World -> (Int, Int, PathEdge) -> World
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@@ -9,6 +9,7 @@ module Dodge.Data.Block (
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module Dodge.Data.PathGraph,
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) where
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import Data.Set (Set)
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import Color
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import Control.Lens
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import Data.Aeson
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@@ -30,7 +31,7 @@ data Block = Block
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, _blHeight :: Float
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, _blMaterial :: Material
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, _blDraw :: BlockDraw --Block -> SPic
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, _blObstructs :: [(Int, Int, PathEdge)]
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, _blObstructs :: Set (Int, Int, PathEdge)
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -48,6 +48,7 @@ module Dodge.Data.CWorld (
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module Dodge.Data.WorldEffect,
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) where
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import Data.Set (Set)
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -176,7 +177,8 @@ data CWorld = CWorld
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, _corpses :: IM.IntMap Corpse
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, _pathGraph :: Gr Point2 PathEdge
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, _pnZoning :: IM.IntMap (IM.IntMap [(Int, Point2)]) --Zoning IM.IntMap Creature
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, _peZoning :: IM.IntMap (IM.IntMap [(Int, Int, PathEdge)]) --Zoning IM.IntMap Creature
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--, _peZoning :: IM.IntMap (IM.IntMap [(Int, Int, PathEdge)]) --Zoning IM.IntMap Creature
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, _peZoning :: IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge))) --Zoning IM.IntMap Creature
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, _hud :: HUD
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, _lightSources :: IM.IntMap LightSource
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, _tempLightSources :: [TempLightSource]
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@@ -10,6 +10,7 @@ module Dodge.Data.Door (
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module Dodge.Data.WorldEffect,
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) where
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import Data.Set (Set)
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import Control.Lens
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import Data.Aeson
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import Data.Aeson.TH
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@@ -45,7 +46,7 @@ data Door = Door
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, _drPushedBy :: PushSource
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, _drPushes :: Maybe Int
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, _drMounts :: [MountedObject]
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, _drObstructs :: [(Int, Int, PathEdge)]
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, _drObstructs :: Set (Int, Int, PathEdge)
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, _drObstacleType :: EdgeObstacle
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}
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--deriving (Eq, Ord, Show, Read) --Generic, Flat)
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@@ -30,6 +30,13 @@ data PathGraph = PathGraph
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}
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deriving (Eq, Show, Read) --, Generic)
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data PathEdgeNodes = PathEdgeNodes
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{ _penStart :: Int
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, _penEnd :: Int
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, _penPathEdge :: PathEdge
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}
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deriving (Eq, Ord, Show, Read) --Generic, Flat)
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data PathEdge = PathEdge
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{ _peStart :: Point2
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, _peEnd :: Point2
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@@ -54,7 +61,9 @@ data EdgeObstacle
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makeLenses ''PathGraph
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makeLenses ''PathEdge
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makeLenses ''PathEdgeNodes
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deriveJSON defaultOptions ''EdgeObstacle
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deriveJSON defaultOptions ''PathEdge
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deriveJSON defaultOptions ''PathEdgeNodes
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deriveJSON defaultOptions ''Gr
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deriveJSON defaultOptions ''PathGraph
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@@ -14,7 +14,7 @@ defaultBlock = Block
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, _blDraw = BlockDrawMempty
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, _blHeight = 100
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, _blMaterial = Stone
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, _blObstructs = []
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, _blObstructs = mempty
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}
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defaultDirtBlock :: Block
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defaultDirtBlock = defaultBlock & blHP .~ 50
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@@ -188,11 +188,7 @@ defaultImpulsive ::
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World ->
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World
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defaultImpulsive
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--xs cr = id
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-- updateRandGen -- . stateUpdate (const id) cr
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= fmap (fmap updateRandGen) . stateUpdate . impulsiveAIBefore . chainCreatureUpdates
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--xs cr = updateRandGen . stateUpdate (const id) cr
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--xs cr = stateUpdate (const id) cr
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where
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updateRandGen w =
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let (_, g) = randomR (0, 1 :: Int) (_randGen w)
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+4
-4
@@ -12,6 +12,8 @@ module Dodge.Path (
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fusePairs,
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) where
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Control.Lens
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import Data.Foldable
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import Data.Graph.Inductive hiding ((&))
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@@ -19,8 +21,6 @@ import Data.List
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import Data.Map.Strict (Map)
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import qualified Data.Map.Strict as M
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import Data.Maybe
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Dodge.Base.Collide
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import Dodge.Data.World
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import Dodge.Zoning.Base
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@@ -131,13 +131,13 @@ addEdges nodemap gr = foldl' f (mempty, gr)
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theedge = (g a, g b, PathEdge a b (dist a b) mempty)
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g a = nodemap M.! a
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obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> (World, [(Int, Int, PathEdge)])
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obstructPathsCrossing :: EdgeObstacle -> Point2 -> Point2 -> World -> (World, Set (Int, Int, PathEdge))
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obstructPathsCrossing obstacletype sp' ep w =
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( w & cWorld . pathGraph %~ updateedges
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, es
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)
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where
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es = filter edgecrosses $ pesNearSeg sp' ep w
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es = Set.filter edgecrosses $ pesNearSeg sp' ep w
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edgecrosses (_, _, pe) = isJust $ intersectSegSeg sp' ep (_peStart pe) (_peEnd pe)
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updateedges gr = foldl' updateedge gr es
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updateedge gr (x, y, pe) =
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@@ -4,6 +4,8 @@ module Dodge.Placement.PlaceSpot.Block (
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plLineBlock,
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) where
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import Data.Set (Set)
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import qualified Data.Set as Set
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import Control.Lens
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import qualified Data.IntSet as IS
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import Data.List
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@@ -85,7 +87,7 @@ plLineBlock basePane blwidth a b gw =
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, _blShadows = shadowsAt i
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, _blDir = 0 -- THIS IS NOT SENSIBLE. TODO rethink block positioning
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, _blFootprint = cornersAt p -- TODO check winding (clockwise, anticlockwise)
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, _blObstructs = []
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, _blObstructs = mempty
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, _blMaterial = _wlMaterial basePane
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, _blHeight = 100
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, _blPos = p
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@@ -113,11 +115,11 @@ plLineBlock basePane blwidth a b gw =
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-- | Must be done after inserting the block
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insertWalls :: Int -> [Wall] -> World -> World
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insertWalls blid wls w = w' & cWorld . blocks . ix blid . blObstructs .~ concat paths
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insertWalls blid wls w = w' & cWorld . blocks . ix blid . blObstructs .~ Set.unions paths
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where
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(w', paths) = mapAccumR (flip insertWall) w wls
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insertWall :: Wall -> World -> (World, [(Int, Int, PathEdge)])
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insertWall :: Wall -> World -> (World, Set (Int, Int, PathEdge))
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insertWall wl =
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uncurry (obstructPathsCrossing BlockObstacle) (_wlLine wl)
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. (cWorld . walls . at (_wlID wl) ?~ wl)
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@@ -4,6 +4,7 @@ module Dodge.Placement.PlaceSpot.TriggerDoor (
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maybeClearDoorPaths,
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) where
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import Data.Set (Set)
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import qualified Data.Graph.Inductive as FGL
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import qualified Data.IntSet as IS
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import Data.List
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@@ -60,11 +61,11 @@ addDoorWall eo drid wl w (wlid, wlps) =
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, _wlID = wlid
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, _wlStructure = DoorPart drid
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}
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& cWorld . doors . ix drid . drObstructs .++~ es
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& cWorld . doors . ix drid . drObstructs <>~ es
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where
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(w', es) = uncurry (obstructPathsCrossing eo) wlps w
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maybeClearDoorPaths :: EdgeObstacle -> [(Int, Int, PathEdge)] -> World -> World
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maybeClearDoorPaths :: EdgeObstacle -> Set (Int, Int, PathEdge) -> World -> World
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maybeClearDoorPaths eo es w = foldl' (maybeClearDoorPath eo) w es
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maybeClearDoorPath :: EdgeObstacle -> World -> (Int, Int, PathEdge) -> World
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@@ -188,9 +188,9 @@ drawCollisionTest cfig w =
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<> foldMap (drawCross . fst) (crHit a b w)
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<> foldMap (drawCross . _crPos) (crsNearSeg a b w)
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-- <> foldMap (drawZoneCol green crZoneSize) (zoneOfSeg' crZoneSize a b)
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<> foldMap (drawZoneCol green crZoneSize . zoneOfPoint' crZoneSize) (xIntercepts' crZoneSize a b)
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<> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint' crZoneSize) (yIntercepts' crZoneSize a b)
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<> foldMap (drawLabCrossCol cfig w blue) (xIntercepts' crZoneSize a b)
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<> foldMap (drawZoneCol green crZoneSize . zoneOfPoint crZoneSize) (xIntercepts crZoneSize a b)
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<> foldMap (drawZoneCol yellow crZoneSize . zoneOfPoint crZoneSize) (yIntercepts' crZoneSize a b)
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<> foldMap (drawLabCrossCol cfig w blue) (xIntercepts crZoneSize a b)
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where
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(a, b) = _lrLine w
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@@ -290,7 +290,7 @@ drawDDATest w =
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cvf = w ^. cWorld . cwCam . cwcViewFrom
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mwp = mouseWorldPos w
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--ps = ddaStreamX 50 cvf mwp
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ps = zoneOfSeg' 50 cvf mwp
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ps = zoneOfSeg 50 cvf mwp
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--ps' = ddaStreamY 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
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--qs = xIntercepts 50 (_cameraViewFrom (_cWorld w)) (mouseWorldPos w)
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+13
-13
@@ -13,8 +13,8 @@ zoneOfCirc zsize p r = zoneOfRect' zsize (p +.+ V2 r r) (p -.- V2 r r)
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zoneOfRect' :: Float -> Point2 -> Point2 -> [Int2]
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zoneOfRect' s sp ep = [V2 x y | x <- makeIntInterval sx ex, y <- makeIntInterval sy ey]
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where
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V2 sx sy = zoneOfPoint' s sp
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V2 ex ey = zoneOfPoint' s ep
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V2 sx sy = zoneOfPoint s sp
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V2 ex ey = zoneOfPoint s ep
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makeIntInterval :: Int -> Int -> [Int]
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makeIntInterval x y
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@@ -25,12 +25,12 @@ makeInt2Interval :: Int2 -> Int2 -> [Int2]
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makeInt2Interval (V2 x1 y1) (V2 x2 y2) =
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[V2 x y | x <- makeIntInterval x1 x2, y <- makeIntInterval y1 y2]
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zoneOfPoint' :: Float -> Point2 -> Int2
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zoneOfPoint' = fmap . divTo
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zoneOfPoint :: Float -> Point2 -> Int2
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zoneOfPoint = fmap . divTo
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zoneOfSeg' :: Float -> Point2 -> Point2 -> [Int2]
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{-# INLINE zoneOfSeg' #-}
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zoneOfSeg' s sp ep = map (zoneOfPoint' s) (sp : xIntercepts' s sp ep ++ yIntercepts' s sp ep)
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zoneOfSeg :: Float -> Point2 -> Point2 -> [Int2]
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{-# INLINE zoneOfSeg #-}
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zoneOfSeg s sp ep = map (zoneOfPoint s) (sp : xIntercepts s sp ep ++ yIntercepts' s sp ep)
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zoneExtract :: Monoid m => Int2 -> IM.IntMap (IM.IntMap m) -> m
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zoneExtract (V2 x y) = fromMaybe mempty . (^? ix x . ix y)
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@@ -39,9 +39,9 @@ zonesExtract :: Monoid m => IM.IntMap (IM.IntMap m) -> [Int2] -> m
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{-# INLINE zonesExtract #-}
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zonesExtract = foldMap . flip zoneExtract
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xIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
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{-# INLINE xIntercepts' #-}
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xIntercepts' s (V2 sx sy) (V2 ex ey)
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xIntercepts :: Float -> Point2 -> Point2 -> [Point2]
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{-# INLINE xIntercepts #-}
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xIntercepts s (V2 sx sy) (V2 ex ey)
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| xdx == 0 = []
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| otherwise = zipWith V2 [halfstep + sx', halfstep + sx' + xdx * s .. ex] ([sy', sy' + ydx * s .. ey] ++ repeat ey)
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where
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@@ -57,12 +57,12 @@ xIntercepts' s (V2 sx sy) (V2 ex ey)
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yIntercepts' :: Float -> Point2 -> Point2 -> [Point2]
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{-# INLINE yIntercepts' #-}
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yIntercepts' s sp ep = map f $ xIntercepts' s (f sp) (f ep)
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yIntercepts' s sp ep = map f $ xIntercepts s (f sp) (f ep)
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where
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f (V2 x y) = V2 y x
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zoneMonoid :: Semigroup m => Int2 -> m -> IM.IntMap (IM.IntMap m) -> IM.IntMap (IM.IntMap m)
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zoneMonoid (V2 x y) a = IM.insertWith f x $ IM.singleton y a
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zoneMonoid (V2 x y) a = IM.insertWith f x $! IM.singleton y a
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where
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f _ = IM.insertWith (<>) y a
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@@ -76,4 +76,4 @@ zoneOfPoint'' s = fmap (divTo s)
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zonesAroundPoint :: Float -> Point2 -> [Int2]
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zonesAroundPoint s p = [V2 a b | a <- [x -1 .. x + 1], b <- [y -1 .. y + 1]]
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where
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V2 x y = zoneOfPoint' s p
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V2 x y = zoneOfPoint s p
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@@ -8,10 +8,10 @@ import Geometry
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import qualified IntMapHelp as IM
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clsNearPoint :: Point2 -> World -> [Cloud]
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clsNearPoint p w = zoneExtract (zoneOfPoint' clZoneSize p) (w ^. cWorld . clZoning)
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clsNearPoint p w = zoneExtract (zoneOfPoint clZoneSize p) (w ^. cWorld . clZoning)
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clsNearSeg :: Point2 -> Point2 -> World -> [Cloud]
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clsNearSeg sp ep w = zonesExtract (w ^. cWorld . clZoning) (zoneOfSeg' clZoneSize sp ep)
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clsNearSeg sp ep w = zonesExtract (w ^. cWorld . clZoning) (zoneOfSeg clZoneSize sp ep)
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clsNearRect :: Point2 -> Point2 -> World -> [Cloud]
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clsNearRect sp ep w = zonesExtract (w ^. cWorld . clZoning) $ zoneOfRect' clZoneSize sp ep
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@@ -10,7 +10,7 @@ import Geometry
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import qualified IntMapHelp as IM
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crIXsNearPoint :: Point2 -> World -> IS.IntSet
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crIXsNearPoint p w = zoneExtract (zoneOfPoint' crZoneSize p) (w ^. cWorld . crZoning)
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crIXsNearPoint p w = zoneExtract (zoneOfPoint crZoneSize p) (w ^. cWorld . crZoning)
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crsNearPoint :: Point2 -> World -> [Creature]
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crsNearPoint p w = mapMaybe (\cid -> w ^? cWorld . creatures . ix cid) . IS.toList $ crIXsNearPoint p w
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@@ -22,7 +22,7 @@ crsNearSeg sp ep w =
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$ crixsNearSeg sp ep w
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crixsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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crixsNearSeg sp ep w = zonesExtract (w ^. cWorld . crZoning) (zoneOfSeg' crZoneSize sp ep)
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crixsNearSeg sp ep w = zonesExtract (w ^. cWorld . crZoning) (zoneOfSeg crZoneSize sp ep)
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crIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
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crIXsNearCirc p r = crsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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+13
-11
@@ -6,12 +6,14 @@ import Dodge.Data.World
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import Dodge.Zoning.Base
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import Geometry
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import qualified IntMapHelp as IM
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import Data.Set (Set)
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import qualified Data.Set as Set
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pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
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pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. cWorld . pnZoning)
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pnsNearPoint p w = zoneExtract (zoneOfPoint pnZoneSize p) (w ^. cWorld . pnZoning)
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pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg' pnZoneSize sp ep)
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pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg pnZoneSize sp ep)
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pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearRect sp ep w = zonesExtract (w ^. cWorld . pnZoning) $ zoneOfRect' pnZoneSize sp ep
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@@ -28,25 +30,25 @@ zoneOfPn = zoneOfPoint'' pnZoneSize . snd
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zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)])
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zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
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pesNearPoint :: Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. cWorld . peZoning)
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pesNearPoint :: Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . peZoning)
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pesNearSeg :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg' peZoneSize sp ep)
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pesNearSeg :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg peZoneSize sp ep)
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pesNearRect :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearRect :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearRect sp ep w = zonesExtract (w ^. cWorld . peZoning) $ zoneOfRect' peZoneSize sp ep
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pesNearCirc :: Point2 -> Float -> World -> [(Int, Int, PathEdge)]
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pesNearCirc :: Point2 -> Float -> World -> Set (Int, Int, PathEdge)
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pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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peZoneSize :: Float
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peZoneSize = 50
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zoneOfPe :: (Int, Int, PathEdge) -> [Int2]
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zoneOfPe (_, _, pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
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zoneOfPe (_, _, pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe)
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zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)]) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)])
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zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge))) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge)))
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zonePe pe im = foldl' f im (zoneOfPe pe)
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where
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f im' i2 = zoneMonoid i2 [pe] im'
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f im' i2 = zoneMonoid i2 (Set.singleton pe) im'
|
||||
|
||||
@@ -10,11 +10,11 @@ import Geometry
|
||||
import qualified IntMapHelp as IM
|
||||
|
||||
wlIXsNearPoint :: Point2 -> World -> IS.IntSet
|
||||
wlIXsNearPoint p w = zoneExtract (zoneOfPoint' wlZoneSize p) (w ^. cWorld . wlZoning)
|
||||
wlIXsNearPoint p w = zoneExtract (zoneOfPoint wlZoneSize p) (w ^. cWorld . wlZoning)
|
||||
|
||||
wlIXsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
|
||||
{-# INLINE wlIXsNearSeg #-}
|
||||
wlIXsNearSeg sp ep w = zonesExtract (w ^. cWorld . wlZoning) (zoneOfSeg' wlZoneSize sp ep)
|
||||
wlIXsNearSeg sp ep w = zonesExtract (w ^. cWorld . wlZoning) (zoneOfSeg wlZoneSize sp ep)
|
||||
|
||||
wlIXsNearRect :: Point2 -> Point2 -> World -> IS.IntSet
|
||||
wlIXsNearRect sp ep w = zonesExtract (w ^. cWorld . wlZoning) $ zoneOfRect' wlZoneSize sp ep
|
||||
@@ -41,7 +41,7 @@ wlZoneSize :: Float
|
||||
wlZoneSize = 50
|
||||
|
||||
zoneOfWl :: Wall -> [Int2]
|
||||
zoneOfWl = uncurry (zoneOfSeg' wlZoneSize) . _wlLine
|
||||
zoneOfWl = uncurry (zoneOfSeg wlZoneSize) . _wlLine
|
||||
|
||||
--minCrIXOn :: Ord a => (Creature -> a) -> IS.IntSet -> World -> Maybe Creature
|
||||
--minCrIXOn f is w = fmap fst $ IS.foldl' g Nothing is
|
||||
|
||||
Reference in New Issue
Block a user