Make pathedge zoning use sets, probably doesn't help
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@@ -10,7 +10,7 @@ import Geometry
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import qualified IntMapHelp as IM
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crIXsNearPoint :: Point2 -> World -> IS.IntSet
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crIXsNearPoint p w = zoneExtract (zoneOfPoint' crZoneSize p) (w ^. cWorld . crZoning)
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crIXsNearPoint p w = zoneExtract (zoneOfPoint crZoneSize p) (w ^. cWorld . crZoning)
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crsNearPoint :: Point2 -> World -> [Creature]
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crsNearPoint p w = mapMaybe (\cid -> w ^? cWorld . creatures . ix cid) . IS.toList $ crIXsNearPoint p w
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@@ -22,7 +22,7 @@ crsNearSeg sp ep w =
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$ crixsNearSeg sp ep w
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crixsNearSeg :: Point2 -> Point2 -> World -> IS.IntSet
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crixsNearSeg sp ep w = zonesExtract (w ^. cWorld . crZoning) (zoneOfSeg' crZoneSize sp ep)
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crixsNearSeg sp ep w = zonesExtract (w ^. cWorld . crZoning) (zoneOfSeg crZoneSize sp ep)
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crIXsNearCirc :: Point2 -> Float -> World -> IS.IntSet
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crIXsNearCirc p r = crsNearRect (p +.+ V2 r r) (p -.- V2 r r)
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