Make pathedge zoning use sets, probably doesn't help
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+13
-11
@@ -6,12 +6,14 @@ import Dodge.Data.World
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import Dodge.Zoning.Base
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import Geometry
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import qualified IntMapHelp as IM
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import Data.Set (Set)
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import qualified Data.Set as Set
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pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
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pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. cWorld . pnZoning)
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pnsNearPoint p w = zoneExtract (zoneOfPoint pnZoneSize p) (w ^. cWorld . pnZoning)
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pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg' pnZoneSize sp ep)
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pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg pnZoneSize sp ep)
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pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
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pnsNearRect sp ep w = zonesExtract (w ^. cWorld . pnZoning) $ zoneOfRect' pnZoneSize sp ep
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@@ -28,25 +30,25 @@ zoneOfPn = zoneOfPoint'' pnZoneSize . snd
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zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)])
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zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
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pesNearPoint :: Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. cWorld . peZoning)
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pesNearPoint :: Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . peZoning)
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pesNearSeg :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg' peZoneSize sp ep)
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pesNearSeg :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg peZoneSize sp ep)
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pesNearRect :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
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pesNearRect :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
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pesNearRect sp ep w = zonesExtract (w ^. cWorld . peZoning) $ zoneOfRect' peZoneSize sp ep
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pesNearCirc :: Point2 -> Float -> World -> [(Int, Int, PathEdge)]
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pesNearCirc :: Point2 -> Float -> World -> Set (Int, Int, PathEdge)
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pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
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peZoneSize :: Float
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peZoneSize = 50
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zoneOfPe :: (Int, Int, PathEdge) -> [Int2]
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zoneOfPe (_, _, pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
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zoneOfPe (_, _, pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe)
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zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)]) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)])
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zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge))) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge)))
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zonePe pe im = foldl' f im (zoneOfPe pe)
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where
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f im' i2 = zoneMonoid i2 [pe] im'
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f im' i2 = zoneMonoid i2 (Set.singleton pe) im'
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