Make pathedge zoning use sets, probably doesn't help

This commit is contained in:
2022-08-24 14:01:39 +01:00
parent 13b07b53ce
commit 6973663055
16 changed files with 68 additions and 53 deletions
+13 -11
View File
@@ -6,12 +6,14 @@ import Dodge.Data.World
import Dodge.Zoning.Base
import Geometry
import qualified IntMapHelp as IM
import Data.Set (Set)
import qualified Data.Set as Set
pnsNearPoint :: Point2 -> World -> [(Int, Point2)]
pnsNearPoint p w = zoneExtract (zoneOfPoint' pnZoneSize p) (w ^. cWorld . pnZoning)
pnsNearPoint p w = zoneExtract (zoneOfPoint pnZoneSize p) (w ^. cWorld . pnZoning)
pnsNearSeg :: Point2 -> Point2 -> World -> [(Int, Point2)]
pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg' pnZoneSize sp ep)
pnsNearSeg sp ep w = zonesExtract (w ^. cWorld . pnZoning) (zoneOfSeg pnZoneSize sp ep)
pnsNearRect :: Point2 -> Point2 -> World -> [(Int, Point2)]
pnsNearRect sp ep w = zonesExtract (w ^. cWorld . pnZoning) $ zoneOfRect' pnZoneSize sp ep
@@ -28,25 +30,25 @@ zoneOfPn = zoneOfPoint'' pnZoneSize . snd
zonePn :: (Int, Point2) -> IM.IntMap (IM.IntMap [(Int, Point2)]) -> IM.IntMap (IM.IntMap [(Int, Point2)])
zonePn pn = zoneMonoid (zoneOfPn pn) [pn]
pesNearPoint :: Point2 -> World -> [(Int, Int, PathEdge)]
pesNearPoint p w = zoneExtract (zoneOfPoint' peZoneSize p) (w ^. cWorld . peZoning)
pesNearPoint :: Point2 -> World -> Set (Int, Int, PathEdge)
pesNearPoint p w = zoneExtract (zoneOfPoint peZoneSize p) (w ^. cWorld . peZoning)
pesNearSeg :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg' peZoneSize sp ep)
pesNearSeg :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
pesNearSeg sp ep w = zonesExtract (w ^. cWorld . peZoning) (zoneOfSeg peZoneSize sp ep)
pesNearRect :: Point2 -> Point2 -> World -> [(Int, Int, PathEdge)]
pesNearRect :: Point2 -> Point2 -> World -> Set (Int, Int, PathEdge)
pesNearRect sp ep w = zonesExtract (w ^. cWorld . peZoning) $ zoneOfRect' peZoneSize sp ep
pesNearCirc :: Point2 -> Float -> World -> [(Int, Int, PathEdge)]
pesNearCirc :: Point2 -> Float -> World -> Set (Int, Int, PathEdge)
pesNearCirc p r = pesNearRect (p +.+ V2 r r) (p -.- V2 r r)
peZoneSize :: Float
peZoneSize = 50
zoneOfPe :: (Int, Int, PathEdge) -> [Int2]
zoneOfPe (_, _, pe) = zoneOfSeg' peZoneSize (_peStart pe) (_peEnd pe)
zoneOfPe (_, _, pe) = zoneOfSeg peZoneSize (_peStart pe) (_peEnd pe)
zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)]) -> IM.IntMap (IM.IntMap [(Int, Int, PathEdge)])
zonePe :: (Int, Int, PathEdge) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge))) -> IM.IntMap (IM.IntMap (Set (Int, Int, PathEdge)))
zonePe pe im = foldl' f im (zoneOfPe pe)
where
f im' i2 = zoneMonoid i2 [pe] im'
f im' i2 = zoneMonoid i2 (Set.singleton pe) im'