Change weapon fixed rate delay not to require update every tick
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@@ -31,7 +31,7 @@ flameSpitter =
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flameThrower
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& itType .~ HELD FLAMESPITTER
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& itUse . heldAim . aimStance .~ OneHand
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& itUse . heldDelay .~ FixedRate{_rateMax = 3, _rateTime = 0}
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& itUse . heldDelay .~ FixedRate{_rateMax = 3, _rateTimeLastUsed = 0}
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& itUse . heldParams . weaponInvLock .~ 10
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& itUse . heldParams . weaponRepeat .~ [1..9]
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& itUse . heldAim . aimMuzzles . ix 0 . mzEffect . nzPressure .~ UniRandFloat 3 4
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