Cleanup warnings
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@@ -57,8 +57,8 @@ twinSlowDoorRoom drID w h x = Room
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[0..nDrp]
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drR = fmap ((\h' -> ((-x,-h'),(-x,h-h'))) . (* h) . (/ fromIntegral nDrp) . fromIntegral)
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[0..nDrp]
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nDrp = ceiling h
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cond w = or $ M.lookup (DoorNumOpen drID) (_worldState w)
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nDrp = ceiling h :: Int
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cond w' = or $ M.lookup (DoorNumOpen drID) (_worldState w')
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col = dim $ dim $ bright red
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twinSlowDoorChasers
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@@ -90,7 +90,7 @@ slowDoorRoom = do
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ys' <- replicateM 5 $ state $ randomR (h+20,y)
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let crits = zipWith (\p r -> sPS p r randC1) ps rs
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lsources = [sPS (x/2,30) 0 putLamp, sPS (x/2,y-30) 0 putLamp]
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barrels = zipWith (\x y -> sPS (x,y) 0 $ PutCrit explosiveBarrel) xs' ys'
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barrels = zipWith (\x' y' -> sPS (x',y') 0 $ PutCrit explosiveBarrel) xs' ys'
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pillarsa = []
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pillarsb = putBlockRect (x/5-20) (x/5+20) (h/2-20) (h/2+20)
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++ putBlockRect (2*x/5-20) (2*x/5+20) (h/2-20) (h/2+20)
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@@ -99,8 +99,8 @@ slowDoorRoom = do
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pillarsc = putBlockRect (x/3-20) (x/3+20) (h/2-20) (h/2+20)
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++ putBlockRect (2*x/3-20) (2*x/3+20) (h/2-20) (h/2+20)
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pillars <- takeOne [pillarsa, pillarsb, pillarsc]
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let cond x = (snd . fst) x > h + 40
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cond2 x = (snd . fst) x < h - 40
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let cond x' = (snd . fst) x' > h + 40
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cond2 x' = (snd . fst) x' < h - 40
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but <- takeOne [PutBtDoor (dim $ light red) butPos butRot (0,h) (x,h)
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-- ,PutSwitchDoor (dim $ light red) butPos butRot (0,h) (x,h)
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]
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@@ -112,4 +112,5 @@ slowDoorRoom = do
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)
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)
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randC1 :: PSType
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randC1 = RandPS $ takeOne $ map PutCrit $ armourChaseCrit : replicate 50 chaseCrit
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