Cleanup warnings
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@@ -10,9 +10,9 @@ import Dodge.Room.Data
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import Dodge.Room.Placement
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import Dodge.LevelGen.Data
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import Data.List
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--import Data.List
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import Control.Monad.State
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import Control.Lens
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--import Control.Lens
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import System.Random
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{- | A triangular room with loot at the top (with 'PutID' 2),
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creatures in the bottom two corners (with 'PutID' 0),
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